3D Models go in Order from Newest to Oldest
The Sconce







What I Learned
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More experience with UV unwrapping in Maya.
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Making a mid-poly, high poly, and low poly in Maya.
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How to fix bake errors better in Substance Painter 3D.
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Using UV grids for 1001 and 1002.
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Modelling tools in Unreal Engine to separate pieces of the model to create the set.
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A basic understanding of how to create a VFX special effect in Unreal Engine.
Gameboy


What I Learned
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How to use Booleans in Maya.
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How to use a second UV grid in the 1002 zone in Maya.
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How to use the Emission texture mapping in Substance Painter 3D.
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How to add text and effects to the text in Substance Painter 3D.
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How to apply the textures and emission effects correctly in Unreal Engine.
Trim Sheets




What I Learned
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How to use 2D Trimsheets to make a 3D model in Maya.
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That Trimsheets are a super fast and easy way to make models that appear high quality.
The Table



What I Learned
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How to apply more detail to a model in Substance Painter 3D.
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How to use the basics of ZBrush.
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A basic understanding of LOD's.
Robots | KitBashing


What I Learned
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How to use kitbashing to make a model in Maya.
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Correct joint orientations to prepare models for animation.
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How to change the pivot point for a model in Maya.

Cube Project


What I Learned
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The first project I did to learn the basic fundamentals of Tools in Maya and how to make the high and low poly.
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How to bake in Substance Painter 3D
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How to import and apply the textures in Unreal Engine.
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How to apply different colors to the model in Unreal Engine without affecting the textures.
